Blender pipeline utilities for game artists.

We turn the export recipes, validation checklists and workflow fixes that live in a hundred forum threads into small, reliable, one-click tools — built with automated test suites and supported same-day.

First release — launching on Superhive

GameExport Pre-Flight

Validated one-click FBX/glTF export for Unity, Unreal and Godot. Catch every export killer before it reaches your engine: check, fix, export — one button each.

Buy on Gumroad — $19.99 Also on itch.io launch price · 30-day money-back guarantee

GameExport Pre-Flight running inside Blender The Pre-Flight panel: engine preset, checks, fixes and export
13 pre-flight checks

Unapplied transforms, mirrored scale, missing UVs, n-gons, non-manifold edges, loose geometry, default names, empty material slots, missing textures, armature red flags.

Safe one-click fixes

Applies rotation and scale, deletes loose junk, removes empty slots. Never renames your objects, never touches your UVs — the judgment calls stay yours.

Engine-correct presets

Unity: baked space transform — rotation 0, scale 1. Unreal: 1:1 centimeter scale, smoothing groups, tangent space, SM_/SK_ prefixes. Godot: clean .glb.

Batch export

Every selected object becomes its own engine-ready file, exported at the origin with your scene fully restored afterwards. Errors block export until fixed.

How we build

Roadmap

Next in the pipeline: triangulated-mesh cleanup for decimated game assets, and bulk asset-library tooling. Same philosophy — one documented pain, completely solved.