We turn the export recipes, validation checklists and workflow fixes that live in a hundred forum threads into small, reliable, one-click tools — built with automated test suites and supported same-day.
Validated one-click FBX/glTF export for Unity, Unreal and Godot. Catch every export killer before it reaches your engine: check, fix, export — one button each.
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Unapplied transforms, mirrored scale, missing UVs, n-gons, non-manifold edges, loose geometry, default names, empty material slots, missing textures, armature red flags.
Applies rotation and scale, deletes loose junk, removes empty slots. Never renames your objects, never touches your UVs — the judgment calls stay yours.
Unity: baked space transform — rotation 0, scale 1. Unreal: 1:1 centimeter scale, smoothing groups, tangent space, SM_/SK_ prefixes. Godot: clean .glb.
Every selected object becomes its own engine-ready file, exported at the origin with your scene fully restored afterwards. Errors block export until fixed.
Next in the pipeline: triangulated-mesh cleanup for decimated game assets, and bulk asset-library tooling. Same philosophy — one documented pain, completely solved.